0.6.1 Devlog + Future Hiatus Announcement


Hello,

Don't worry, I am not going on hiatus until 2022.  I have made a decision to halt production of IBWHIP in 2022 after the Prologue is finished on Patreon with version 0.9.0 in December. I have made this decision because it is obvious that I need more experience with writing if this project is ever going to have a chance at being received in a mostly positive manner.

At the start of 2022, I will be trying to focus on become a better writer for at least 6 months and then I'll make another decision at that point with how to proceed from there. 

There will most likely a few minor updates to the public version to fix typos and bugs along with anything cool I want to experiment with before I make that mid-year decision.  (An example of something cool I think I might soon be able to do is replace the iPhone conversations with something via NVL Mode.  Or maybe I just want to become better at Layered Images)  I might have a smaller project here or there to experiment with things further.  I might make version 0.9.0 public during that time or I might not.  WHO THE FORK KNOWS!

The 2022 Hiatus shouldn't interfere with my plans for the rest of 2021 in terms of 0.7.0-0.9.0; however, my new job hasn't been giving me as many days-off as I had expected.  It's been making it hard to motivate myself to work on this project more but at least it isn't nearly as bad as this past summer.  I wanted to add more changes in this build but I just couldn't find motivation most days.  BUT BEAT GOES ON!

Before I released 0.6.0, I had about 80% of the script ready for 0.7.0 but I was having a lot of writing block with one scene but I am all ready to start programming the actual Build 7 for Patreon on 10/17.  If I have to delay the Patreon Build, I will tell you all like I always do.  I would say that there is about a 50/50 chance at this point.  The script for Build 8 was also mostly complete before 0.6.0 but it is way longer than Build 7 so that has an even greater chance of being delayed.  Build 9, I have nothing written down and that is build is going to be giant.  I might actually have to split it into two separate builds but that's a problem for Future Unagi, not Present Unagi.  I'll keep y'all updated.

Here is the changelog for 0.6.1:

  • Plurals work with Custom Names:
    • When starting a new game go into the Rename Characters option and click on "Refresh".
      • I just realized that I forgot to program something so even if you don't use this feature please still click on "Refresh" otherwise things will crash near the end of the game.  😭😭
        • I'll fix this bug when I put out 0.6.X when 0.7.0 is on Patreon
  • The Code is more organized.
    • I learned how to do basic transforms the correct way.
    • CG's are now labeled with numbers instead of words.
  • Warnings will only appear once now.
  • The Skip Scene feature is now more easy to use.
  • The Intro has been gutted.
  • Less text tags.
    • The Skip Function will be very weird with this update but none of the story has been changed.

I think that should handle everything.

Thanks for reading,

Unagi

Files

IBWHIP-0.6.1-pc.zip 164 MB
Oct 05, 2021
IBWHIP-0.6.1-32-bit-win.zip 167 MB
Oct 05, 2021
io.itch.wagleunagi-60100-universal-release.apk 168 MB
Oct 05, 2021
IBWHIP-0.6.1-mac.zip 150 MB
Oct 05, 2021

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