0.6.1 Devlog + Future Hiatus Announcement
Hello,
Don't worry, I am not going on hiatus until 2022. I have made a decision to halt production of IBWHIP in 2022 after the Prologue is finished on Patreon with version 0.9.0 in December. I have made this decision because it is obvious that I need more experience with writing if this project is ever going to have a chance at being received in a mostly positive manner.
At the start of 2022, I will be trying to focus on become a better writer for at least 6 months and then I'll make another decision at that point with how to proceed from there.
There will most likely a few minor updates to the public version to fix typos and bugs along with anything cool I want to experiment with before I make that mid-year decision. (An example of something cool I think I might soon be able to do is replace the iPhone conversations with something via NVL Mode. Or maybe I just want to become better at Layered Images) I might have a smaller project here or there to experiment with things further. I might make version 0.9.0 public during that time or I might not. WHO THE FORK KNOWS!
The 2022 Hiatus shouldn't interfere with my plans for the rest of 2021 in terms of 0.7.0-0.9.0; however, my new job hasn't been giving me as many days-off as I had expected. It's been making it hard to motivate myself to work on this project more but at least it isn't nearly as bad as this past summer. I wanted to add more changes in this build but I just couldn't find motivation most days. BUT BEAT GOES ON!
Before I released 0.6.0, I had about 80% of the script ready for 0.7.0 but I was having a lot of writing block with one scene but I am all ready to start programming the actual Build 7 for Patreon on 10/17. If I have to delay the Patreon Build, I will tell you all like I always do. I would say that there is about a 50/50 chance at this point. The script for Build 8 was also mostly complete before 0.6.0 but it is way longer than Build 7 so that has an even greater chance of being delayed. Build 9, I have nothing written down and that is build is going to be giant. I might actually have to split it into two separate builds but that's a problem for Future Unagi, not Present Unagi. I'll keep y'all updated.
Here is the changelog for 0.6.1:
- Plurals work with Custom Names:
- When starting a new game go into the Rename Characters option and click on "Refresh".
- I just realized that I forgot to program something so even if you don't use this feature please still click on "Refresh" otherwise things will crash near the end of the game. 😭😭
- I'll fix this bug when I put out 0.6.X when 0.7.0 is on Patreon
- I just realized that I forgot to program something so even if you don't use this feature please still click on "Refresh" otherwise things will crash near the end of the game. 😭😭
- When starting a new game go into the Rename Characters option and click on "Refresh".
- The Code is more organized.
- I learned how to do basic transforms the correct way.
- CG's are now labeled with numbers instead of words.
- Warnings will only appear once now.
- The Skip Scene feature is now more easy to use.
- The Intro has been gutted.
- Less text tags.
- The Skip Function will be very weird with this update but none of the story has been changed.
I think that should handle everything.
Thanks for reading,
Unagi
Files
Get I’ll Breakup With Him, It’ll Pain
I’ll Breakup With Him, It’ll Pain
Some relationships aren’t meant to be
Status | On hold |
Author | WagleUnagi |
Genre | Visual Novel, Shooter |
Tags | Bara, Dating Sim, Furry, Gay, ibwhip, LGBT, Romance, Slice Of Life, Yaoi |
Languages | English, Spanish; Castilian, Spanish; Latin America, French, Portuguese (Brazil) |
Accessibility | Subtitles |
More posts
- 4/1/2024 Development Update: Going from Bara to Yuri: I’ll Breakup With Her, I...Apr 01, 2024
- 3 Year Anniversary Status Update + ShenanigansFeb 15, 2024
- Happy Halloween From The IBWHIP GangOct 31, 2023
- 0.11.7 DevLog + Hiatus Status UpdateSep 06, 2023
- 4/1/2023 Development Update: One Shot-Spin-Off: I’ll Break Panes Up, With Him!Apr 01, 2023
- 2 Year Anniversary Devlog + One-Shot Spin-Off AnnouncementFeb 14, 2023
- 0.11.3 DevLog + Reminder About 32-Bit VersionsJan 07, 2023
- 0.11.0 Right There Where You Left It, (Lying) Upside-DownDec 28, 2022
- 11/28/2022 Development Update (Still Need That Last CG)Nov 29, 2022
- 11/14/2022 Development Update (Getting Closer to Exploding Ren'Py)Nov 15, 2022
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